The Dangers of Online Games: Why They Should Be Banned

Online gaming can be dangerous for children and adults alike. Learn why it should be banned and what governments can do to protect people from its dangers.

The Dangers of Online Games: Why They Should Be Banned

On the contrary, online games have had many detrimental effects on their users' mental and physical development. By engaging in these activities, children will be exposed to minimal physical activity, which can lead to a variety of health problems, such as obesity, heart issues, and psychological issues. In other words, computer games have some serious drawbacks that should not be overlooked. The great waste of time and addiction are two of the most prominent. Kids are often enthralled by online games.

This translates into less physical activity for them, as they forget how to play in parks and other outdoor areas. These games also have a tremendously negative effect on their studies, as they can become so engrossed in the game that they forget to do their homework. Many players have more than ten hours of screen time per day. This can lead to obesity and other heart diseases. The court has drawn attention to the fact that what these prohibitions do is to create “a completely new category of medium-based regulation, when the probability of reaching an average level per se does not alter the true nature and content of games.”What is common in both cases is that the legislature assumed a paternalistic role, possibly with the laudable goal of protecting people, especially young people, from the temptations of online gambling.

In enacting this extreme measure, they did not consider the feasibility of regulating betting on skill games. They referred to “the threat of cyber games of epic proportions” and the registration of some 28,000 cases by state police over the past three years. Online gaming has an addictive element, but that doesn't mean there's no individual freedom or choice at all. In addition, the amendments contradicted a general exemption in the original law for “skill games” by making all online games punishable even if they involved skill. Gaming platforms are also a legitimate business that enjoys freedom of commerce when used in online versions of skill games. However, the resulting provisions made no distinction between games of skill and games of chance, and were intended to prohibit all games played online, regardless of the extent to which skill was required. It is clear that online gaming can be dangerous for children and adults alike.

The lack of physical activity can lead to obesity and other health problems. It can also be addictive and lead to a waste of time that could be spent doing something more productive. For these reasons, it is important for governments to take steps to ban online gaming.

Rients Velde
Rients Velde

Lifelong coffee enthusiast. Avid pop culture scholar. Incurable web fan. Evil beer enthusiast. Incurable bacon trailblazer.

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